1 bonus2
2 bAddRace,RC_DemiHuman,55;
3 bonus2
4 bAddRace,RC_Player_Human,55;
5 bonus2
6 bIgnoreDefRaceRate,RC_DemiHuman,20;
7 bonus2
8 bIgnoreDefRaceRate,RC_Player_Human,20;
9 bonus
10 bCritAtkRate,getrefine()
11 *
12 2;
13 bonus
14 bUnbreakableWeapon;
15 if
16 (getrefine()
17 5)
18 {
19 bonus2
20 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
21 bonus2
22 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
23 bonus2
24 bIgnoreDefRaceRate,RC_DemiHuman,5;
25 bonus2
26 bIgnoreDefRaceRate,RC_Player_Human,5;
27 }
28 if
29 (getrefine()
30 8)
31 bonus2
32 bSkillAtk,"AC_DOUBLE",20; |