1 bonus2
2 bAddRace,RC_DemiHuman,75;
3 bonus2
4 bAddRace,RC_Player_Human,75;
5 bonus2
6 bIgnoreDefRaceRate,RC_DemiHuman,20;
7 bonus2
8 bIgnoreDefRaceRate,RC_Player_Human,20;
9 bonus2
10 bSkillAtk,"GS_TRIPLEACTION",30;
11 bonus
12 bUnbreakableWeapon;
13 if
14 (getrefine()
15 5)
16 {
17 bonus2
18 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
19 bonus2
20 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
21 bonus2
22 bIgnoreDefRaceRate,RC_DemiHuman,5;
23 bonus2
24 bIgnoreDefRaceRate,RC_Player_Human,5;
25 }
26 if
27 (getrefine()
28 8)
29 {
30 bonus2
31 bCastrate,"GS_TRACKING",25;
32 bonus2
33 bSkillAtk,"GS_TRACKING",getrefine()
34 *
35 3;
36 } |